fully immersive VR environment built with Unity and showcased in the video above.
In this experience I implemented:
Interactive VR environment with responsive objects
Locomotion and player movement mechanics for intuitive navigation
Rich user interactions such as grabbing, throwing, or using tools
Spatial sound and visual feedback to enhance presence
Optimized VR play area and comfort considerations
This project pushed me deeper into VR interaction design, user-centric locomotion systems, and immersive experience polish. I learned a lot about performance optimization, comfort best practices, and building intuitive mechanics in XR.
I developed an interactive VR room experience using Unity, focused on realistic object interaction and player movement within a defined play space.
Key features: VR locomotion system for smooth player movement,
Defined locomotion/play area to ensure comfortable and controlled navigation,
Physics-based tennis and ball interaction, Realistic grabbing, throwing, and collision behaviour,
Optimized for immersive and comfortable VR gameplay
This project strengthened my experience with VR interaction design, physics systems, locomotion comfort, and real-time performance considerations. It was a hands-on exploration of how users move and interact naturally in virtual environments.
I recently built an Augmented Reality face-tracking experience using Unity, where virtual elements dynamically interact with the user in real time.
Key features:
Real-time face tracking
Virtual accessories (hat) are accurately aligned to head movement
Particle effects: a dynamic cloud with animated rain
Smooth tracking and interaction optimized for AR experiences
This project helped me deepen my understanding of AR pipelines, face anchors, coordinate systems, and real-time rendering in Unity. It was a great hands-on experience combining graphics, interaction design, and immersive tech.
This augmented reality project was developed in Unity and demonstrates marker-based AR interaction using barcode scanning. When a barcode printed on paper and placed on a table is scanned through the device camera, a 3D fuse box model is accurately anchored and displayed directly over the barcode in real time. The project focuses on spatial alignment, tracking stability, and seamless integration of virtual content into a real-world environment. It showcases the practical use of AR for visualization, inspection, or educational purposes by overlaying interactive 3D objects onto physical markers.
Key Features
Marker-based AR using barcode scanning
Real-time detection and tracking of printed barcodes
Accurate placement and alignment of a 3D fuse box model over the physical marker
Stable AR tracking on flat surfaces such as tables
Built entirely in Unity for cross-platform AR development
Clean and responsive interaction between real-world input and virtual content
Suitable for educational, training, or demonstration use cases